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Unit 3: Professional Progression


Name: Sam GordonInternal:Your Strengths I’m a fairly decent animator (although I still don’t have a lot of experience and even then, it’s in a video game) I’m quite creative (as the cartoons and stuff will no doubt tell you) I’ve got a boatload of different voices I’m rather punctual I’ve got a great sense of humour I’m very ambitious (sometimes to a detrimental degree) I’m fairly decent at drawing (but I’ve only made one piece of 2D animation and it wasn’t very good) Confidence (and lots of it) I can meet deadlines fairly well (although sometimes I’m barely able to do it) I’m highly energetic (to a cartoonish degree)Your Weaknesses Too much ambition sometimes (hey Captain, how’ve you been) I never know when to can it (although I’m slowly getting better) Too much sensitivity (crying even though teachers aren’t yelling at me) Too many jokes (not a lot of them are actually funny) ExternalOpportunities in Your Career Field I could open my own studio one day (and thus keep the rights to Super Sheep and friends) I’m getting to learn some sweet new skills (such as messing with light trails) Being able to get some experience in the field Threats in Your Career Field Not being able to use a Video Game to get the job done (although hopefully that one will get ironed out when I learn all the other software) Competition (which means ironically my greatest idols [I.E: Mario and Sonic] are also my greatest threats) Death (can’t make cartoons when I’m not actually alive) Funding (how exactly am I supposed to get the studio off the ground) Safety (especially in this day and age) Transportation (I can’t drive and no-one’s invented speed shoes yet) Distribution (who’s going to send my films to cinemas [although given how cinemas are doing at the moment, I get the feeling that won’t be a threat for much longer]) Copyright (if I make the wrong choices I won’t even own my characters anymore)


What are you good at?Technological skillsCommunication skillsCreative skills I’m really good with Computers (as in I’m able to use the internet and other programs like word reasonably well) I can learn software reasonably fast (I.E: I’ve learned some of the bare basics of Blender) I’m quite good at video games (that one’s surprisingly relevant because I’ve animated Super Sheep and Captain Cartridge using a video game) I’m very chatty (sometimes to a detrimental degree) I’m quite attentive I’ve got quite a wide vocabulary I can come up with a boatload of Ideas on the spot (I came up with a board game based on some lights turning on and off and even a basketball boy who’s head and body were based on a computer mouse) I can come up with creative solutions to perilous predicaments (although sometimes the solution is to just embrace the absurdity of a situation) I’m quite a decent writer (I wrote the scripts for both the Captain Cartridge and Super Sheep cartoons)

What skills do you need to develop?Technological skillsCommunication skillsCreative skills I wish to learn the advanced techniques of things such as Blender (so that I can make my own models and environments for use in 3D cartoons) Someday I’d love to learn something like ToonBoom (for 2D animation) I’d love to learn how to rig models (in software other than Dreams PS4) I could improve on not being a big chatterbox I’d quite like to be more assertive I’d like to broaden my vocabulary (one can never know too many words) I wish to improve on my 2D animation (that way I can finally make 2D shorts for once) I want to improve the consistency of things (in both 2D and 3D but mainly in 2D) I wish to improve on my backgrounds (make them look more interesting)


YEAR 1 (This will be your 2nd year at college and any work experience/up-skilling you do along the way) I mainly plan on expanding and honing my Animation skills which I gained while doing Creative Media Level 2 by doing some more animations (mainly 3D but I hope to do some more 2D stuff as well) The main bit of up-skilling I plan on doing (outside of college work) is mostly animating some nonsense staring my characters and maybe the odd copywritten character here and there (but we’ll see how that pans out) in my personal time (mainly between terms) Another piece of skills building (since everything’s all merged now) I could do is practice some of that photography (because it will help me get better at framing things) YEAR 2 (Will you go to university or straight into industry? What course/job will you do? How will you secure your university place, apprenticeship or starter job? ) Well I actually have two options on the table for this one. I could either start posting animated content featuring my cartoon characters on YouTube, and eventually use the revenue I end up making to build Slamination Studios and get my characters into cinemas. (if they’re still around by then) But of course that option is risky so the other option is to simply head to University instead. If I want to get to University however, I’ll need to get either a Merit or Distinction (or distinction star if it exists at this level) in this course, and given how I got a Distinction Star last year (as of 21/9/2020), anything lower would likely be a disappointment (which means If I want to do better I’ll just have to break the grading system entirely) Of course, there is always option three, which is doing both University and regular animation, (with the personal animations happening at least once every season of the year because of the University work) that way, I can simply reap the rewards of both. YEAR 3 (How will you up-skill during this year? How will you move on to a better job?) Well this actually depends on how long I stay in university for, but for the most part I’ll be continuing on with My animation work (although if I leave university at this time I’ll be able to go from animating once a season to once every couple of months or so) Maybe by this time I’ll have a little bit more experience so that I can get a job working for a real animation studio for a film or two (hopefully after they see my personal work) YEAR 4 (How will you up-skill during this year? How will you move on to a better job?) I plan to actually start work on getting Slamination Studios built at this point in time. that way I can retain the rights to the characters I’ve made if anything goes off to cinemas but while that’s happening I’ll be doing some animations to pass the time as a form of skills building (perhaps by then I will have moved on to software such as ToonBoom and/or Maya. {or whatever future software ends up being the premiere choice for such things} YEAR 5 (How will you up-skill during this year? How will you move on to a better job?) SLAMINATION STUDIOS BABY! At this point, construction of the new studio will have finally finished and I can start getting all the equipment and employees in there using the funds from my YouTube animations I’ve been making this whole time and then we’ll all begin work for other clients such as Disney, Warner Bros, Nintendo and SEGA (if all those are still around making media by then) and then after about 3-5 years of that, we’ll have the experience needed to make our own animated pictures for theatrical release (if cinemas are still around by the year 2033 when our first film will likely be done)


Progression Routes

Roles & Responsibilities

Student Name: Sam Gordon

Creative Media Production & Technology & Photography

22nd Sept 2020

TYPES OF PHOTOGRAPHER AND OR MEDIA ROLES

Animation (2D, 3D, Stop Motion, Rotoscope and Motion Capture)

Voice Acting

Camera Operator

Cinematographer

Director

Writer

Producer

JOB PROFILE

Job Role: Animator

Animators are typically the people that bring the stories and characters to life, they do this using their artistic talent to breathe life into the various characters by moving different parts of their 3D model around in an often bold and expressive fashion, or if we’re talking about 2D animation, they’d draw each frame of movement (or move a rig around depending on the style of the show)

Check out these links for reference Media – Industry Job Descriptions

RESPONSIBILITIES

Reading the script of a production in order to know what needs animating, creating various character and/or environment models for use in a given production (either digitally or by hand depending on what type of animation we’re working with), make sure their animations sync up nicely with the sound design (music, sound effects and voice acting mainly) and even preparing the odd presentation here and there (if such a thing ever gets called for)

WORKING HOURS

Well, in the animation industry its usual for animators to work the average office hours (around 35 to 40 hours in a week), although sometimes they might be asked to work hefty amounts of overtime in order to meet the deadlines for an animated project (so in other words, they’ll end up on a Crunch period, which happens surprisingly frequently given how long animation tends to take)



WORKING CONDITIONS

Now, while usually you’d be working in a nice well lit studio (depending on where you work it might be an office building instead), although given how long the process usually takes (usually only being able to do a few seconds in any given day) it can get rather hot especially if we’re talking about stop motion with all their studio lights that need to be left on for hours at a time, it can also get quite unhealthy if you don’t properly manage your work (especially considering how you’ll be staring at a screen all day), but if you don’t want to end up like the animators of Sausage Party, my advice is to join a union so that you get treated fairly

SALARY

In terms of salary, this can depend on how much of that sweet sweet experience you have. If you’re fresh out of college or university you’ll be making around £19,440 per year which in my opinion, isn’t a very bad starting salary by the sounds of it. Of course if you have some experience in the field (if you’ve got some animated projects under your belt) you’ll be earning a much prettier penny as you’ll be making a nice £23,680 per year, which might afford you some nice luxuries every once in a while.

However, the jokes on both new and experienced animators, as highly skilled animators (that’s what the website calls it and I’m assuming the “skill” is regardless of your actual experience so I could be wrong) are making themselves a cool, collected £26,120 pounds per year (and if those skills also come with experience I assume there’ll be more on the table for them)

SKILLS REQUIRED

In terms of skills, a good animator must be creatively driven, have a keen attention to detail, take constructive criticisms to heart (thus improving their work in the process) and they must work well in a team. (uh oh, better brush up on that last one)

As an animator you also have to have intuitive Knowledge of how people and animals move in the first place. For example, if you were animating a cartoon sheep, you’d need to know how real sheep move so that you can capture their unique traits and subtleties (and even do a little bit of exaggeration if the production is going for a more cartoony approach) and you also have to be rather knowledgeable when it comes to computers (especially these days where every animated and even live action project uses computers in some way form)

If you plan on turning yourself into the next great animator, you must also have a steady hand (especially when you’re drawing things) and the ability to draw characters on-model (which means referencing the design sheets you’ll be working with), because while it’s good being able to draw well in your own unique style, your skills will all be in vein if you can’t draw characters in other styles so I recommend trying some exercises where you draw characters you like or have made in other people’s styles (I.E: you could draw someone like Super Mario in Sonic the Hedgehog’s art style)

WORK EXPERIENCE

Uuuuuum, if I’m being honest I’m not sure what I’m supposed to put in this part (given how none of the work placement I’ve done is related to animation in the slightest and even then, finding work placements in this field is rather difficult) so I’ll simply link to my actual animations to show that I do have some experience: Super Sheep in Convention F-3 https://www.youtube.com/watch?v=7f_kDqK3pWY, Captain Cartridge and Friends in Operation Compact Disc https://www.youtube.com/watch?v=dAGcJfdLRto

Although I will say that just because finding work in animation is rather difficult, that doesn’t mean there aren’t ways of breaking in. One way of breaking into the animation industry (albeit slowly in my case) is by doing the odd bit of artwork for any local projects ,much like I did with a video about educational health care plan, see: https://www.youtube.com/watch?v=cO4P1udvwX4 I actually did a little bit of voice work and even provided a little bit of art for it (here’s a hint, it’s the one featuring an old design for a certain blue cartoon sheep), another way to break into the industry of animation is actually via doing voice work for other animated projects. I know this seems weird, but if you know the right people and show them you’ve got the skill needed to animate, potential employers might consider hiring you (thus meaning you’ve broken into the animation field), plus it’s good for being able to do multiple jobs at once. (that way it becomes a win-win scenario for you and your potential employer. the employer doesn’t have to hire as many people and you’ll likely be getting paid for both) But doing that would require that you also break into the acting scene as well. (This has its own trials and tribulations)

Another way of breaking in of course is to create your own animations in your spare time and then upload them for the world to see (thus allowing you to link to them on your CV and/or Cover Letter)

EMPLOYERS

Walt Disney Animation Studios

Warner Animation Group

P.I.X.A.R. Animation Studios

DreamWorks Animation SKG

Illumination Entertainment

Nintendo

SEGA

You can also see these links for further reference:

Job Profile Photographer

Job Profile Television Camera Operator

Job Profile Press Photographer

Job Profile Lighting Technician Broadcasting/Film/Video

Job Profile Medical Illustrator

National Careers Service – includes Photographic and media roles

Overview of the UK’s Media sector


CURRICULUM VITAE

Name: Sam Gordon Address: 109 Endbutt Lane Email: 40084662@students.southport.ac.uk Telephone: 7848171591 DOB: 17.12.99

Personal Statement

I’m quite a good person to work with because I work hard, I’m dedicated to the task at hand, I follow instructions really well and I can be quite creative when it comes to problem solving and storytelling. (I made a board game based around a light mechanic for instance)

Employment & Experience

Southport Food Bank. Southport Summer. 2018-Summer 2019

Responsible for taking in and preparing food for delivery

Dobbies, Southport. Summer 2017-Winter 2018

Responsible for getting rid of rotten leaves on plants, customer service and general shop maintenance (mostly cleaning)

A Great Little Place, Southport. Winter 2017-Winter 2017

Responsible for general cleaning and dishwashing

My Animations

Captain Cartridge and Friends in Operation Compact Disc: https://www.youtube.com/watch?v=dAGcJfdLRto&t=1s

Education & Qualifications

Presfield High Shcool and Specialist College. Southport 2011-2019

ICT: Pass

Maths: 4

English: 3

Southport College. Southport. 2019-2020

English: 6*

Creative Media Level 2: Distinction Star**

Creative Media Level 3: TBD

References

Lee Burns (Creative Media Lecturer) John (Food Bank Manager)

Southport College Southport Foodbank

*predicted grade, most of the English was done before lockdown

**I used a video game to do the final major project (which technically got cancelled due to lockdown)

Animation Cover letter

98 Park Hill Gardens

Didsbury

Manchester

M20 3XU

4th Oct 2020

Application for role of Animator

Dear Brandon Bradley,

As an Animator with one years’ experience, I am eager to grow and put my skills to work in a fast-paced, buzzing company like Anderation Bludios. I would like to apply for your 2D animator job as advertised on Get-a-job-now.com/do-it as I would prove a perfect fit for your business.

You’ll see from the attached CV that I’m diligent, creative and adept at delivering to tight deadlines. Having led group projects at Gone-star Interactive and completed a successful campaign for RayMan 4: Ray-venge of the Rain Dancers, I offer valuable practical experience to back up my strong creative credentials.

A few examples:

· Created a cartoon short staring a cartoon sheep that’s loved by children across the street.

· Managed the animation team in one of Liverpool’s busiest animation studios (pre-Covid) to animate client pitches, bumpers for television networks and adverts for the Playstation 5.

· Organised the launch of The Ink and Paint Factory mobile app which has generated over 50,000 downloads so far.

Thank you for considering my application. I hope to have the opportunity to interview for the role and look forward to hearing from you. You can reach me on 0151-7272-5432 or Sgordon@ThisEmailDoesn’tExist.com.

Yours sincerely

Sam Gordon

This worksheet is designed to help you think about information you could include in your personal statement. We’ve included space for

you to write down any thoughts you have as you go along. More detailed advice and guidance about writing your personal statement,

including our UCAStv video guide, is available at www.ucas.com/personalstatement.

Writing about the course

Why are you applying for your chosen course(s)?

Because I'm passionate about animation and games design and think this course will help me further build my animation skills even further than ever before (plus it will be funny to say I broke a university's grading system by using a PS4 in a similar vein to that of college)

Why does this subject interest you? Include evidence that you understand what’s required to study the course, e.g. if applying for psychology courses, show that you know how scientific the subject is.

well the subject of animation has always captivated me ever since I was a little kid watching Toy Story 1 and 2 on VHS over and over, one piece that stuck out in particular was the behind the scenes of the first film (how they created the computer models by using clay models as a reference, how they storyboarded their scenes before animating them and even how they figured out some of the movements by actually capturing reference footage), ever since then I've wanted to get into the creative field (and after getting my hands on a game called Dreams in 2019 and using it to animate things such as Super Sheep in Convention F-3 (which was last year's final major project) as well as Captain Cartridge and Friends In Operation Compact Disc (which I did in my personal time)

Why do you think you’re suitable for the course(s)? Do you have any particular skills and experience that will help you to succeed on the course(s)?

I believe I'm suitable for this course because I've already completed creative media level 2 back in Southport College where I got a Distinction* (you can also check out "Sam Gordon's Media Journel" for more info on what I did last year and even some characters I made, I used that to create)

Do your current or previous studies relate to the course(s) that you have chosen? If so, how?

My current course is Creative Media Production Level 3 Extended Diploma where I'm currently studying things like camera angles and even a little bit of tension building (but I'll eventually do things such as create a music video), I also happen to be doing a little bit of photography on the side due to the merged learning (which is likely due to that pesky pandemic)

Have you taken part in any other activities that demonstrate your interest in the course(s)?

acting for a sefton council education and health care plan (Link: https://www.youtube.com/watch?v=cO4P1udvwX4&feature=emb_logo)

Skills and achievements

Universities like to know the skills you have that will help you on the course, or generally with life at university, such as any accredited or non-accredited achievements. Write these down here. Examples can be found at www.ucas.com/personalstatementskills.

I'm able to animate quite well, I can do a large chunk of voices, I'm very indipendant and rather punctual, I'm enthusiastic and I've got an excilent attitude to learning, I've gained a distinction star back in Creative Media Level 2 and I've got a grade 6 in english (mainly due to the lockdown) and a 4 in maths (which I did back in high school)

Also think about any other achievements you’re proud of, positions of responsibility that you hold or have held both in and out of school, and attributes that make you interesting, special or unique.

I helped out with a sea themed project that Buddy up club did for the Atkinson museum (I drew the yellow submarine but I put some characters I made up in it as a sneaky hidden Easter egg)

Hobbies and interests

Make a list of your hobbies, interests and social activities. Then think about how they demonstrate your personality, skills and abilities. Try to link them to the skills and experience required for your course(s).

I'm able to animate quite well, I can do a large chunk of voices, I'm very indipendant and rather punctual, I'm enthusiastic and I've got an excilent attitude to learning, I've gained a distinction star back in Creative Media Level 2 and I've got a grade 6 in english (mainly due to the lockdown) and a 4 in maths (which I did back in high school)

Work experience

Include details of jobs, placements, work experience or voluntary work, particularly if it’s relevant to your chosen course(s). Try to link any experience to skills or qualities related to the course.

My most proud work placement (even though it has nothing to do with creative media) was actually with Southport Foodbank (which I did from Summer 2018-Summer 2019), where my main responsibilities included taking in and preparing stock for delivery as well as making sure there wasn't any expired food laying around. My other little bit of workplacement (which also has nothing to do with creative media) was actually with Dobbies in southport (from Summer 2017-Winter 2018) where my main responsibility was handling the plants and making sure there weren't any rotten leaves on them, I also did some cleaning of the outside (mainly in the back) by using a broom.

Mature students

Explain what you’ve been doing since leaving education, and provide additional evidence to support your application. If you’re not in full-time education, you should give details of any relevant work experience, paid or unpaid, and information about your current or previous employment.

N/A

International students

Tell universities why you want to study in the UK and why you think you can successfully complete a course that is taught in English. Say if some of your studies have been taught or examined in English and if you have taken part in any activities where you have used English outside of your studies.

N/A

Future plans

If you know what you’d like to achieve after completing the course, explain how you want to use the knowledge and experience that you gain. How does the course relate to what you want to do in the future?

I'm going to get a job at an animation studio for a couple of years and then after that I wish to open my own Studio (which I'm currently calling Slamination Studios) and from there, I'll be producing my own animated pictures and even the odd game here and there. This course will help me get there by providing me with a nice degree that I'll use to get a good job with someone like Disney or Warner Bros and then after I've helped made a film of 3 I'll be able to go on to build Slamination Studios and Super Sheep will finally get a theatrical release (if cinemas are still around by 2033)

Dos when writing your personal statement

> Do use your best English and don’t let spelling and

grammatical errors spoil your statement.

> Do show that you know your strengths and can outline your

ideas clearly. Use words you know will be understood by the

person reading your statement.

> Do be enthusiastic – if you show your interest in the course,

it may help you get a place.

> Do expect to produce several drafts of your personal

statement before being totally happy with it.

> Do ask people you trust for their feedback.

Don’ts when writing your personal statement

> Don’t exaggerate – if you do you may get caught out

at interview when asked to elaborate on an interesting

achievement.

> Don’t rely on a spellchecker as it will not pick up everything

– proofread as many times as possible.

> Don’t leave it to the last minute – your statement will seem

rushed and important information could be left out.

Self Promotion Designs









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